Black Cube

In this project the author has dealt with forming a visual space with the help of new technologies. He tried to create a visual space which will envelop the viewer and impart to them a unique visual experience they have not yet experienced. He created his visual space in a special way, utilizing new media. The space that he has formed and in which the viewer is immersed via VR goggles, is atypical for VR worlds. You could also call it a timeless non-space, entirely enveloped by the visual art. In this space the usual rules of spatial perception apply no longer; nor does the spatial intersection, or the Cartesian coordinate system. The project provides the answer whether it is possible – using new technologies – to create a special visual ambient in which the viewer is merged with the visual work; and whether they experience this non-space that posesses a different time component, something like a dream or subconsciousness. To confirm the realizations and findings the author boldly collected responses of the viewers, who have experienced it.

The 3D object – Black Cube – used in the project, primarily functioning as a symbol of the virtual space, but for the viewer also as a mysterious black object the VR goggles draw them in, is a cube with the dimensions of 1m x 1m x 1m, in black matte colour. The cube is closed from all sides. The viewer can only enter the cube via VR goggles.

All cube’s sides form a visual space. The visual space traverses from one side of the cube to the other. The art piece spreads out over all the inner surfaces, forming a continuous non-orthogonal whole.

With this installation the author tried to explore how a spatial intersection in a specific virtual world works, how the viewers respond to the exhibited visual art, and what are their feelings during the experience.

Established on theoretical baseline and practical work –  the production of a 3D object – and placing it in a gallery, the author has come to the following conclusions: with the help of new media it is very easy to form a visual space. The spatial intersection, used by human to perceiving space, in a virtual space becomes somewhat blurred, distorted, or even lost, in this particular case. The feeling of the Cartesian coordinate space is lost. A new phenomenon emerges, in which the viewer is enveloped in the immersive image, and is therefore unable to orient themselves. The viewer cannot avert their look from the picture and is blinded by it.

The perception and experience of the visual art the viewer is looking at in the presented virtual space, is much more intense than looking at a piece of visual art in nature. With the help of new media technologies that the author used in this project, the viewer can virtually enter the visual artwork, and actually integrate her-/himself in it, and can, depending on the viewer’s standpoint, perceive it in a unique, their own way. And there is more to it. The viewers find themselves within a kind of visuality closer to dreams than to a sense of a virtual space. The perception of the space is similar to a dream. Dreams are our subconsciousness. The virtual visual artwork, in its indirect way, shows what happens in subconscious mind of a contemporary, and addresses the viewer with its story.