Projekti ALUO

Student projects in robotics and neurotechnology

Laura Bučar: NeuroMaze
NeuroMaze presents an innovative experience that combines advanced technology with cognitive interaction. With the help of a brain-computer interface (BCI) and a robotic arm, participants use their thoughts to direct the movements of a mouse through a maze.

Andrija Mihailović: Connect the dots
The »Connect the dots« consists of a user interface that acts as a coordinate field, with colorful icons. The BCI receives and sends the selected fields to the robotic arm, which connects the points with the Flumaster and thereby draws the desired drawing. The BCI thus enables drawing on the basic coordinate system without the use of hands, and at the same time it also acts as a good exercise in concentration and memory.

Iva Grilec: RoboMix
In the ‘ROBOMIX’ project, elementary school students learn about the color wheel and mixing primary and secondary colors with the help of interactive coloring of a coloring book. Through the brain-robotic interface (BCI) option, they select a primary color, which is then precisely applied by a robotic arm to the chosen field of the coloring book. For each field of the coloring book, the student chooses two primary colors via BCI, which are then mixed into secondary colors on the coloring book.

Tajda Stiplovšek Jug: Horoscope
The project invites the viewer builds his own sculpture based on seven theses. The viewer, based on his decisions, determines the angles between seven interconnected lines that result in a drawing that visualizes his opinion. The final result is a line drawing similar to a horoscope drawing of a constellation and explores the diversity of an individual in terms of content – each drawing or sculpture is different, as are his decisions, depending on his life circumstances.

Jaka Oman: AmbiMind
AmbiMind is a concept for managing ambient light based on brain activity. By adjusting the ambient light, we can influence the user’s well-being. The warmth of light affects productivity. Cooler light, between 5,000 and 7,000 Kelvin, improves concentration and productivity, lowers melatonin levels, and consequently reduces mental strain. Warmer light, between 2000 and 4000 Kelvin, creates a feeling of comfort and relaxation.
For the purpose of demonstration, calculation tasks are presented to the user. In a limited time, he must solve the task and select the correct answer in the computer via the brain interface. The first tasks are very simple, but each subsequent one is slightly more challenging. For each correct answer, the ambient light becomes slightly warmer and rewards the user with a relaxing environment. For each wrong answer, the ambient light becomes slightly cooler, thereby encouraging the user to be more attentive and focused on solving tasks.

Mentors:
prof. Narvika Bovcon, PhD
Maša Jazbec, PhD
Žan Rajšek.

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