Category: 98-SA22-EN
-

Symphotree / Taming the Forest
Symphotree / Taming the Forest Miha Godec, Abiral Khadka, Nikita Meden, Tijana Mijušković, Kristina Pranjić, Peter Purg Biosonification performance-process Symphotree is a next step of a hybrid research project in the art-science domainTaming the Forest. The project will premiere its performative phase at the 2022 Speculum Artium festival – the interdisciplinary research-artistic video will be…
-

Better reality: Experimental depression treatment for cephalopods
Better reality: Experimental depression treatment for cephalopods Daria Okhrimenko Captive octopuses experience depression. They are bored by safe life, there is no need to fight, hunt, play and investigate. The project is about how humans shared their boredom and depression with other species. Also, it proposes to use modern technologies to improve the quality of…
-

Plantoverse
Plantoverse Mariia Moschenskaia et al Plantoverse biomorphic media sculpture is a model of a plant view on the surrounding world. The artists propose to consider a new principle of interaction between humans and plants, based on the creation of an emotional connection and the development of interest in the world of flora. The ability to…
-

VR Fly Alongside a Bee
VR Fly Alongside a Bee Seymour & Lerhn VR Fly Alongside a Bee is an immersive 360 video that takes you into the microhabitat world as if you were the size of a bee itself. Tour the garden from the air as you follow the flight of a single bee and see what other insects…
-

Mr Processor, do you understand life?
Mr Processor, do you understand life? Boštjan Čadež Machine learning is a field of computer science that uses statistical techniques to give computer systems the ability to “learn” with data, without being explicitly programmed. New improvements in machine learning, such as the possibility to create and train neural networks to perform specific tasks, have again…
-

NAO Tamagotchi project
NAO Tamagotchi projekt RUK and Avery Odlazek The Tamagothci was a line of toys in the 90s, that let you play with a digital pet. Although it was mainly intended for kids, it was one of the first examples of humans connecting with technology on a personal level. The people grew and adapted with their…
